PORTAL BETA. This is a beta version. Functionality might be improved without notice.
What is Features-as-a-Service?
Fuel Powered enables developers to integrate cloud-based features - like multiplayer - into their mobile games to drive LTV. We build upon the Backend-as-a-Service model to deliver fully developed, white label, features designed to maximize the bottom line.
There was a huge impact on all key metrics once Spry Fox partnered with Fuel. Players who engaged in tournaments and multiplayer played longer and continued to come back.
Grow your audience
Fuel helped Miniclip increase session time, discover new players, and increase in-app-purchases by introducing live events for their hit game, Rail Rush.
What our partners say
"The Fuel team has been a great partner, proving exceptionally responsive to our needs and working closely with us to take our games to the next level. Multiplayer was just the beginning of the value they added."
Founder & CEO, Huuuge Games
“Multiplayer by Fuel dramatically improved the engagement and retention of a sizable portion of competitive Rail Rush players that we didn’t even know were there. Engaging these players drove substantial increases in all of our key metrics and delighted our most active users.”
Chief Commercial Officer, Miniclip
"Adding a weekly tournament to Triple Town had a dramatic impact on our player retention. Players are staying weeks and even months after they discover the feature. Fuel has built a great product with players in mind – it shows in how much players love it!"
CEO & Founder, Spry Fox
"When designing Road To Brazil ahead of the 2014 FIFA World Cup, we knew we wanted multiplayer, but didn’t have the time or resources to build it. Fuel’s plug-and-play SDK made it easy to add a native-feeling multiplayer mode to our game, and they worked tirelessly with us to meet our short deadline."